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Quiver In Fear

Archery Game

A Unity archery game.

Quiver In Fear was my capstone project for college. It is a first-person archery game where the player has a variety of abilities to approach enemies. The game was made using Unity. I created enemies that patrol an area on a set path. However, when the enemy spots the player, they give chase. There are also stationary enemies that patrol in a set rotation. The game also has dynamic music that changes according to gameplay, a main menu, game over screen, and puzzles. The player can shoot standard arrows that do damage, detection arrows that tag enemies, piercing arrows that go through level geometry, and decoy arrows that distract enemies.

Screenshots

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